![]() It was rebranded as Adobe Animate in 2015.Īdvantages: The main advantage of Adobe Animate is the control it provides in developing frame-by-frame animation. Although Flash has largely been replaced by HTML5 for interactive application development, it is still a useful tool for rendering animation. Since 2010, however, Flash has become increasingly obsolete following Steve Jobs’ (in)famous decision to stop supporting it on the iOS platform (Victor, 2015). In this section we will look at three 2D animation tools: Adobe Flash/Animate, Adobe After Effects, and Toon Boom Harmony.Īdobe Flash is a 2D vector animation program that was widely used to develop interactive web and eLearning components. While there are methods of simulating three dimensions in 2D animation (discussed below), 2D animation is limited in its ability to simulate visual characteristics of objects. Photoshop works well for photo editing, digital illustration, and compositing.Īs the name suggests, 2D animation simulates the motion of two-dimensional objects. Photoshop is a raster-based image editing tool.Illustrator is a vector-based image development software. ![]() Vector images may be scaled up or down infinitely, while raster images will lose quality if scaled up – this is often referred to as “pixelation.” There are 2 dominant tools for developing images: ![]() There are two means of generating computer images: vector uses algorithms to determine colors and shapes, while raster uses colored pixels to make up an image (such images are often called bitmaps). The basic building block of animation is the image. Other render passes might include different material settings, such as specularity, which allows for flexible editing when compositing.ĭeveloping a mathematical representation of any three-dimensional surface of an object.Ĭreating materials with properties by mixing channels like color, luminance, reflection, specularity, etc., then mapping or projecting this texture to a specific object.Īdjusting the angle and brightness of the “light” shining on the object.Ī method of 3D modeling that uses increasing levels of subdivisions in tandem with a toolset that simulates classic sculpting techniques. This technique may be helpful in creating a simulated depth of field by targeting a specific range in value. Sometimes the designer uses a depth pass, which renders out in black and white (usually white is the closest and black is the farthest away). Like a layer in the overall look of an image. Techniques include rotoscoping (separating the foreground from the background), keying (using a green screen to remove and replace the background), tracking (gathering position data for 2D or 3D objects in digital space), and color correction. The art of combining various visual elements into one composition. Each one of these extra frames is rendered at varying transparency depending on user preference, much like using tracing paper.Ī series of joints (joint chain), as well as controllers that help animate these joint chains and bind the joint chains to objects and/or meshes. Refers to the ability to see frames before and after the current frame. Some important technical terms are defined here: Here, we will look at the major tools for graphic creation, 2D animation, 3D modeling and animation, video editing, sound editing, and storyboarding. There are a number of software tools that facilitate the various motion design methods. Methods in motion design Development Tools Frame-by-frame animation can be drawn on top of a video and be extremely effective when juxtaposing the two styles onscreen. Oftentimes rigs are created to stabilize the elements in the photographs and are removed later in compositing.Ī combination of methods can produce interesting results. This technique utilizes still image sequences that simulate inanimate objects moving in space. This method of animation or computer graphics requires 3D models with simulated light sources and textures. ![]() An example of such complex moves might be a character spinning around.ģD animation is often referred to as computer generated imagery (CGI). This method can somewhat limit the ability to create complex movements that could otherwise be created in a frame-by-frame manner. Limited animation refers to reusing some elements of a design throughout an animated piece rather than redrawing everything for each frame. With the introduction of computer animation programs much of the hard work of drawing every frame can be reduced with computer interpolated in-betweens. This is often referred to as traditional animation and can be quite time consuming. Frame-by-frame animation refers to the method of creating a new image for an animation every frame. ![]()
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